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Eternal Tree — Your Player’s Deep Dive Guide

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Hey fellow adventurer — ready to get immersed in Eternal Tree? I’ve been playing this turn-based RPG for a while, digging into the systems, grinding through stages, building teams, and yeah — making the mistakes so you don’t have to. Whether you’re just starting or already mid-campaign, this guide will walk you through everything: from what the game is, how to begin, how characters work, how to build your team, and how to progress smart. Let’s jump in.

Eternal Tree

I. Introduction to Eternal Tree

A. Overview of the game and features

Eternal Tree is a fantasy RPG where you explore a world called “Titarella” — a land mixing divine-age relics and modern civilization. You play as a Seeker (someone exploring ruins and relics) and get pulled into a big world-shaping conflict.
The game features turn-based combat, an attribute system (Water, Fire, Wind, Light, Dark), mech-like supports called Imaginary Armors, and a big roster of characters.
There’s also a strong visual novel / story-driven component: characters have side stories, there are bonding mechanics, etc.

B. Game genre (turn-based RPG) and gameplay style

This is a classic turn-based RPG (TB RPG) with modern mobile enhancements: you have your party of characters, you pick skills, you face enemies in stages, you exploit attribute advantages, and you build up your team over time. The review describes it as “simplified yet deep” — you’ll learn mechanics like burst skills, synergy, and attribute weakness systems.
So if you love strategy, team-building, collecting characters, this fits.

C. Platform availability (mobile, PC)

Eternal Tree is available for mobile (Android/iOS) in Japan and other markets released by publisher Bilibili.
There is also a PC version (Steam) in some regions. On Steam the listing shows the game as “Eternal Tree (悠久之树)”, with PC release Jan 21 2025.
So you can play mobile or PC (depending on region) and pick the version that suits you.

D. Publisher and development overview

The main publisher for some versions: Bilibili (in Japan/Asia). Developer for PC version: Shanghai GuangYan Network Technology Co., Ltd.
This means the game has cross-region versions and may have localization differences.

E. Community and player base information

The game has a dedicated community of players discussing tier guides, rerolling, team builds. For example there are Reddit threads praising the depth and discussing reroll strategies.
Because it’s a newer title (or newer global region for some), you’ll find opportunities to get ahead early by learning now.

II. Getting Started and Beginner Guide

A. Game installation and account creation

  1. Download from your regional app store (Android or iOS). If PC version available in your region, you can install from Steam.

  2. Create your account or log in via your preferred method (some versions may require region account or publisher login).

  3. Choose your server (if applicable) – pick a server with good population if you care about community/guilds.

  4. Optionally pick your protagonist’s gender/appearance (some versions allow male/female lead). The protagonist is your avatar as Seeker.

  5. Finish the tutorial — you’ll be introduced to the core mechanics.

B. Initial tutorial and basic mechanics

The tutorial will teach: movement/questing → basic battles → attribute matchup (e.g., Water beats Fire) → party formation → Imaginary Armor (mech support) usage. Review: “the RPG must-have element wheel mechanic… you can also unleash character’s Burst Skill…”
Take your time to experiment with skill usage (skills vs. auto mode) right away so you understand the system.

C. First-time player tips and tricks

  • Don’t skip the story early. You’ll unlock key features (team slots, side stories, bonding) as you progress.

  • Rerolling is possible in some versions (get early pulls) — check the guide below.

  • Manage your stamina/energy. Don’t burn everything early unless you know what you’re doing.

  • Pick your favourite characters not just “meta” ones — you’ll play a lot with those.

  • Use auto mode carefully. It’s good for farming but manual mode often lets you maximize skill usage.

D. New player resource allocation

Resources you’ll deal with: Gacha currency, character shards, upgrade mats, bond points, etc. For beginners:

  • Prioritize unlocking one or two strong characters rather than spreading resources thin.

  • Save some gacha currency for a good banner (once you know the mechanics).

  • Use daily login/bonuses — the game gives generous freebies early. Review notes this.

E. Early game progression strategy

  1. Clear main story until you reach Chapter (?) that unlocks gacha.

  2. Unlock a strong SSR or SR character via pulls or events.

  3. Build a balanced team: one DPS, one support/healer, plus utility.

  4. Farm early easy stages to get up gear/upgrade mats.

  5. Unlock your Imaginary Armor system as soon as possible (many battles require you to use it).

  6. Join community/guild (if game has) for extra rewards.

III. Character System and Attributes

A. Water attribute characters overview

Water characters typically excel at control (debuffs) or sustained damage. In Eternal Tree reviews: Water teams are recommended especially early.
If you get a strong Water SSR early, invest in them.

B. Light attribute character guide

Light characters often serve support/healing roles or utility. They may buff allies, cleanse debuffs, etc. If you prefer support play or want longevity, Light is worthwhile.

C. Wind attribute mechanics

Wind attribute is often utility or hybrid: maybe mobility, evasion, crowd control. If you like nimble characters who dodge and output consistent damage rather than pure burst, Wind is your style.

D. Fire attribute specialization

Fire usually equals big burst damage, aggression. Fire characters often deal high single‐target or AOE damage but may require better gear or support. If you like “go hard” style, Fire appeals.

E. Dark attribute abilities

Dark often deals high risk/high reward: might sacrifice something to gain power, might have self-damage or conditional effects. Good for experienced players who like complexity.

F. Attribute system mechanics

Attributes follow a rock-paper-scissors pattern: e.g., Water beats Fire, Fire beats Wind, Wind beats Water (for example) plus maybe Light/Dark special interplay. Reviews say there is a wheel mechanic.
Always build your team to cover weaknesses and exploit enemy attribute disadvantages.

G. Attribute advantages and weaknesses

  • Advantage: you deal more damage or enemies take more damage.

  • Weakness: your team may take more damage or be less effective.

  • Balance is key: you can’t always stack the same attribute — endgame will require mixed or optimized teams.

  • Consider attribute synergy (e.g., Water hero plus Water support plus Water Imaginary Armor) vs. mixed setups.

IV. Character Tiers and Rankings

A. Character tier list overall ranking

The community creates tier lists (SSR at top, then SR, R, etc). Reviews mention SSR rate ~5%.
You want to know which characters are “meta” and which are still good for beginners.

B. SSR character ranking

SSR = highest rarity, often stronger skills, better stats, more synergy opportunities. If you pull an SSR early, you’re ahead. For example Reddit posts list “best SSRs: Galahad, Bertrand, etc”.

C. SR character guide

SR rarity characters are strong, especially early game. They may fill utility roles or save you from chasing SSR right away.
Don’t ignore them—they may be easier to upgrade and still carry you far.

D. Best characters by attribute

For each attribute (Water, Fire, etc) there will be “top picks.” For example: Water SSR “Roland” (fictional example) or Wind SSR “Lotus Flower” (as per Reddit example) in the game.

E. Best characters for beginners

Beginner picks: Choose characters who are easy to gear, have good survivability, useful in many scenarios. Tank/support or well-rounded DPS. For example: a SSR that is tank/support might be easier to gear early than a pure damage glass canon.

V. Gacha and Summoning System

A. Gacha system overview

The game uses a gacha (character-pull) system: spend currency to roll for characters, shards, Echoes/Imaginary Armors. Reviews: SSR pull rate ~5%, featured item ~1%.
You’ll have banners (limited, featured characters), regular summon, tickets, etc.

B. Summon mechanics guide

  • You may get free pulls early (tutorial reward, story reward).

  • Use tickets to pull characters/shards.

  • Some duplicates give shards for upgrading. Review: “duplicates are shards … you’re rewarded copies to improve character stats.”

  • Keep track of pity system (see below).

C. Character pulling strategy

  • Wait for banners with characters you want (top picks by attribute or role).

  • Use your beginner free pulls wisely — maybe Reroll (see next section).

  • Don’t spend everything immediately — save for limited banners if you’re chasing specific SSR.

  • Focus on one or two characters rather than trying to pull many shallowly.

D. Gacha rates and probabilities

Review shows SSR ~5% but featured SSR ~1%.
Understand the rate so you don’t get discouraged — treat pulls as long term.

E. Banner system explanation

  • Regular banner: always available characters, standard pool.

  • Limited/featured banner: has specific SSR/characters with higher pull rate or “rate up”.

  • Echo/Imaginary Armor banner: may include support/mech summons.

  • Free tickets/events: special banners for first 10/20 pulls free.
    Stay aware of start/end dates.

VI. Advanced Gacha Mechanics

A. Limited banner guide

Limited banners often run for a set time (e.g., 2-4 weeks) and come with “rate up” for particular SSR. Wait for these if you aim for specific character.

B. Feature banner mechanics

When a banner features a character, that character’s chances or negotiation might be higher (or you have pity on that character specifically). Usually costlier or requires in-game premium currency.

C. Rate up system

This means the chances of pulling a featured character is increased compared to regular pool. Evaluate whether you want the featured one. Community reviews recommend patience.

D. Pity system overview

Many gacha games include “pity” mechanics: after certain number of random pulls without SSR you’re guaranteed an SSR. Eternal Tree review mentions “featured character at 160 pulls”.

E. Soft pity mechanics

Soft pity often means your chances gradually increase after a certain number of pulls. Not always explicitly shown; you must assume it or research community.

F. Hard pity system

Hard pity = guaranteed featured SSR at exact count (e.g., 160 pulls). According to review: yes, Eternal Tree gives featured character at 160.
So if you aim for a specific SSR and you have the resources, tracking pity helps you decide when to pull.

VII. Rerolling and Account Setup

A. Rerolling guide and strategy

Rerolling = creating new accounts until you pull a strong character early. Eternal Tree community suggests you can get multiple SSR before accepting account. Reddit thread: “once you complete Chapter 1 you gain access to the gacha… you should have at least 50 pulls by now”.
If you’re okay with rerolling, this early step helps.

B. Fast reroll methods

  • Use fresh account → complete tutorial quickly → reach first free pulls → evaluate results.

  • If no good SSR, delete account or start over (if the game allows).

  • Consider region or server with easier reroll.

C. Best starting characters

Pick SSR characters with good utility and longevity. Reddit suggests: “Galahad (best tank), Bertrand (best support) …” in the game.
Don’t waste reroll on SSR you don’t like or that won’t serve in late game.

D. Initial pull recommendations

Use your free pull tickets and save premium currency until you evaluate banner and your strong starting character.
After you choose your main SSR, start investing resources into them (upgrades, shards, gear) rather than chasing many.

E. Early account optimization

Once you have a decent SSR:

  • Focus on upgrading them (leveling, unlocking shards).

  • Finish story chapters for free rewards.

  • Join guild/community for bonus resources.

  • Unlock Imaginary Armor system early to boost your team.

VIII. Team Composition and Building

A. Team building fundamentals

A team in Eternal Tree usually has 5 members (including the protagonist) plus support/mech slots (Imaginary Armor). You’ll want roles: DPS, support/healer, utility, possibly tank. Also attribute balance matters.
Review: “Players are free to build their teams with different attributes… up to thirty-six total parties to personalize.”
So you might build multiple teams for different content types.

B. Water team composition

Water teams are meta-popular early. For example: pick a strong Water SSR DPS, Water support, and maybe Water utility. Ensure synergy (skills that buff Water attribute, etc). Use Water Imaginary Armor.
If you get a Water SSR early, you’re in good shape.

C. Light team guide

Light teams often shine in support/healer roles. If you get Light SSR with strong healing or buffing mechanics, build around them: maybe Light DPS + Light support + Light utility. Avoid mixing attributes too wildly early.

D. Wind team building

Wind teams might rely on evasion, speed, buffing, debuffs. Pick characters that enhance Speed, Evasion, Multi‐attack. If your playstyle is “dodgy but high damage”, Wind is fun.

E. Fire team strategy

Fire = aggressive. Build around characters with high burst, if you can support them with buffs or healers. You may need more careful gear/support because Fire characters can be fragile.

F. Dark team composition

Dark = complex, maybe more advanced mechanics. If you like challenging setups and have resources, you can build a Dark team with high risk/high reward. Ensure you have good gear/support because Dark characters may have trade-offs.

IX. Party and Squad Systems

A. Party system overview

You’ll have party systems (multiple teams) in the game. Review mentioned up to “thirty-six total parties to personalize.”
This means you can build different teams (for campaign, event, PVP) and swap quickly.

B. Squad composition mechanics

Each squad/party has slots and you may assign roles and positions. The protagonist avatar appears in each party (in some versions). Review: “The player avatar’s element is decided based on the party being customized… each party can hold up to five members.”
Choosing which characters go together matters for synergy.

C. Team synergy guide

Synergy = how characters’ skills + attributes + buffs support each other. For example: character A buffs ally’s attack by 20%, character B triggers multi-attack benefit. Build teams where characters’ abilities complement each other rather than duplicate.

D. Role distribution strategy

Roles:

  • DPS (deal damage)

  • Support/buff (help DPS)

  • Healer (sustain)

  • Utility/debuff (control enemies)

  • Tank (absorb damage)
    Ensure you have at least some support and durability, especially for tougher stages.

E. Optimal party formations

Depending on content:

  • For story/campaign: a balanced team.

  • For boss events: you might need a heavy DPS + healer + buff + control.

  • For attribute-weakness stage: build around the attribute that has advantage.
    Switch teams between content types rather than using one “all-purpose” team only.

X. Combat System and Mechanics

A. Turn-based combat system

Combat in Eternal Tree is turn-based: your party vs. enemies, each character takes turn, you choose skills or auto. Review: “turn-based combat—build your powerful team!”
Good old style—but with modern features.

B. Battle mechanics overview

Mechanics include: attribute advantage/disadvantage, Burst Skills (special big attacks), Imaginary Armor summons (mech supports) that change tide of battle, auto-mode available.
You’ll also have cooldowns, skill chains, and possibly “overdrive” bars for bosses.

C. Skill rotation guide

In battles, you’ll choose which skill to use when: e.g., apply buff first, then main damage skill, then burst. Use support/utility skills early so DPS hits hard. Use Imaginary Armor when it matters (boss phase or when multiple enemies).

D. Cooldown management

Skills often have cooldowns, so don’t spam the big skill on normal mobs—save it for tougher fights. The game gives “skip tickets” and “skip battles” options but you’ll maximize returns if you use manual mode for key fights.

E. Damage calculation system

Damage = character’s attack stat + skill multiplier + attribute advantage bonus + buffs/debuffs. Reviews mention skill levels, aura effects, resonance/equipment all add value.
Also, positioning and formation may affect results (in later game).

XI. Skills and Abilities

A. Skill system guide by character

Each character has a set of skills: Regular Attack, Active Skills, Ultimate/Burst Skill, Passive Skills. As you level up, you unlock higher tiers. You’ll also upgrade the skill levels for higher damage or additional effects.

B. Passive ability overview

Passives are always-on effects: extra crit rate, buff to team when health drops, etc. These often define a character’s niche. Focus skill points into passives when your character nears max level.

C. Active skill mechanics

These are the ones you manually trigger (or via auto). Example: “Fireball” (deals fire damage) + “Ignite” (burn over time). Use according to enemy and situation.

D. Special ability guide

Special abilities may include “Burst Skill” (once meter filled) or “Imaginary Armor support” call-in. Review mentions “Imaginary Armor … can obliterate common enemies”.
Know when to trigger these so you don’t waste them.

E. Ultimate ability usage

Ultimate/Burst = big damage or big effect. Use when enemy is vulnerable (attribute advantage, debuffed). Don’t trigger too early or you might waste it.

XII. Story and Campaign Content

A. Story guide overview

The game’s story is substantial: the world of Titarella, divine relics, modern world vs ancient era. Review: “Written with over one million words… you embark on an adventure that will determine the course of this world.”
You’ll progress through chapters, unlock character side stories, bonds.

B. Main campaign progression

The main campaign unlocks features: more characters, more modes (dungeons, PVP), advanced systems. Stay current with story to unlock everything.

C. Side story content

Characters have side stories (often tied to bond levels). Completing them gives rewards (Shards, Bond-points, etc). Review: “Each character also has its own side story … you can increase the Bond Level.”
Don’t ignore side stories—they give free value.

D. Character story guide

Besides overall story, each character often has their own narrative. Reading this not only adds flavor but sometimes unlocks bonuses.

E. Story rewards explanation

Story rewards include: pull tickets, shards, upgrade mats, gold, etc. Many games gate “first clear” bonuses; make sure you claim them. Review: “Generous newbie rewards accelerate growth.”


So—there you have it: a full, player-ready deep dive guide into Eternal Tree. We’ve covered what the game is, how to get started, how the character/attribute system works, how to build teams, how combat works, and how the story/campaign unfolds. If you keep this in mind and play smart (not just hard), you’ll see yourself climbing faster than many casual players.


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