RO: Labyrinth — The Player’s Guide to Mastering the Game
Hey-there fellow adventurer! If you’ve landed here, you’re probably diving into RO: Labyrinth (also known as The Labyrinth of Ragnarok) and you want the full low-down from someone who’s been playing it. I’ve spent quite a few hours with this game—tinkering, grinding, leveling up, choosing jobs, upgrading gear—and I’m going to walk you through everything you need: what the game is, how to get started, how to pick classes, progress, dominate in both PvE and PvP, and much more.
I’ll keep it casual, player-to-player, so no flashy marketing talk—just what works. Let’s get started.

I. Introduction to RO: Labyrinth
A. Overview of the game and features
RO: Labyrinth is part of the famed Ragnarok Online universe, but with a twist: it’s an idle/auto-battle style MMORPG built for mobile (and maybe PC via emulator). According to multiple sources, “Ragnarok: Labyrinth… is an idle mobile game based on Ragnarok Online.” +2Uptodown+2
What this means: you’ll still see familiar job classes, still roam maps and fight monsters, but there’s a strong automation/idle element so you can progress even when you’re not tapping every second.
Key features: labyrinth dungeons, auto-battle mode, job advancement, gear upgrades, plus share/assist mechanics (one called “Sharevice”) to speed things up.
B. Labyrinth of Ragnarok game genre
It’s a hybrid: idle-RPG + MMORPG. The blueprint: you pick a class, explore, fight monsters, complete labyrinths, upgrade gear, change jobs, etc. Because of the idle part, even if you step away, your character still grows. BlueStacks describes it as “more of an idle RPG rather than a proper MMORPG” because of the automation you’ll find.
That means: yes, you’ll do classic MMO things—stats, classes, gear—but expect auto-combat, easy farming loops, and less micro-management than hardcore MMOs.
C. Idle game mechanics overview
Important for you to understand:
Auto-grind: your character can auto-attack monsters while you’re idle. BlueStacks says you can “toggle this grinding system on or off” and let it run.
Labyrinth dungeons: these are specific maps/stages where you navigate, defeat monsters/MVPs and collect rewards.
Sharevice: a mechanic where you recruit other players’ characters temporarily to help your runs (which boosts your power). This helps make the idle loops faster.
Knowing these, you’ll optimise your time: even when offline you’ll still be making progress.
D. Platform availability
The game is available on Android and iOS. According to the wiki, it was released Oct 14 2020 in Philippines, Malaysia/Singapore, then globally March 23 2021.
You can also run via emulator/PC if you prefer. Just ensure you install from legit stores.
Check for region server differences (sometimes servers are region locked or differ in language).
E. Community and player base information
There is a decent community: Reddit threads call it “idle MMO” and share guides.
Fan wikis exist (see Fandom page) to help with job classes, gear, and more.
As a player, I strongly suggest you join a Discord or forum—especially for job builds, gear parts, and labyrinth tips—because the deeper you go, the more interplay there is.
II. Getting Started and Beginner Guide
A. Game installation and account creation
First things first: install from your store (Google Play / App Store) or via a reliable site for your region.
Create your account: you’ll likely link via Google/Apple or game-specific account. Pick your region/server, select your nickname. Some servers might differ in rules—pick a server with decent population.
Once installed, you’ll go through tutorial. Pay attention.
B. Initial tutorial and basic mechanics
When you launch the game, you’ll get into the tutorial: basic movement, attack, first fights, job change maybe. According to BlueStacks, you’ll be thrust quickly into the world without customizing much initially—so don’t worry if your character looks basic.
Make sure you learn: how auto-battle works, how to turn it on/off, how to navigate labyrinths and basic gear upgrade mechanics.
C. First-time player tips and tricks
Turn on auto-grind early, so idle time counts.
Don’t ignore manual play entirely—key bosses or labyrinths may need your input.
Community tip: Use the “Sharevice” system early to call in helpers and boost speed.
Save your premium currency or rare mats for when you understand what builds you like.
Participate in any “beginner events” (start-up bonuses). These often give big boosts.
D. New player resource allocation
Resources early on: gold/zeny (or whatever currency they call), job exp, gear mats, stat points.
Smart allocation: pick one job/class you like, gear that one up, don’t spread yourself too thin. Idle games reward focus. Upgrade your gear when you unlock new tiers rather than constantly replacing everything.
Also keep an eye on gear craft/synthesis—some resources are rare. Use them wisely.
E. Early game progression strategy
Focus on main quest/story to unlock features like job change, gear craft, labyrinth.
Use auto-grind for open map monsters while you focus on special dungeons.
Explore labyrinths early—they often drop unique items or cards that can boost your character.
Upgrade gear every time you hit a new level or job advancement.
Join guilds if available—lots of benefits for early players in guild mechanics.
III. Class Selection and Job System
Now we’re talking fun: job classes. As a player you’ll invest time in choosing the right class and understanding how to progress.
A. Class guide overview
The game starts you as a Novice (classic RO style) and you’ll choose or advance to various job classes. The wiki lists swordsman, archer, magician, thief etc.
Each class has unique mechanics, roles and play-styles. Pick what fits you.
B. Swordsman class guide
Swordsman is your front-liner: melee, good for higher HP/defence, classic “tank” or damage melee. If you like being in the thick, this is for you.
As early player: go for strong gear (attack + defence), invest in vitality/strength.
In labyrinths you’ll often be in melee mode, so mobility matters less than survivability.
C. Archer class mechanics
Archers deal ranged damage, good for farming maps quickly and staying safe. For labyrinths you might still need good positioning.
Focus on dexterity/agility, attack speed, critical rate. Gear that boosts range or crit is useful. As auto-battle kicks in, archers can be efficient for regular monsters.
D. Magician class specialization
Magicians (or Wizard type) handle magic damage. They may deal AoE, slower attack speed, but higher burst.
Early game: ensure you get good mana/energy recovery gear, skill cooldown reduction. In labyrinths and boss fights your spells shine.
Be wary: gear and stat distribution matter a lot for magic classes.
E. Thief class playstyle
Thieves: melee/ranged hybrid maybe, focus on high agility, evasion, critical hits, maybe stealth mechanics depending on version.
If you like fast kills and dodging rather than tanking, thief can be fun. Early game you’ll need to dodge big hits and gear for crit rather than defence.
IV. Additional Job Classes
A. Knight job guide
Knight is usually a job advancement from Swordsman—stronger melee, better defence, sometimes special skills. As a mid-game job you’ll unlock more gear options and high tier dungeons.
Strategy: upgrade gear to match job jump, allocate stat points in vitality/strength but consider some agility for movement.
B. Crusader class overview
Crusader may blend melee + support/resist elements: maybe buffs/shields. If you want a supportive front-liner, this job is interesting. Upgrade for both defence and utility.
C. Dancer class abilities
Dancer may be a more support/skill-based class (depending on version) with agility and dance-style moves—often looked down unless you like niche. But strong in certain labyrinths.
Gear for agility, skill cooldown, maybe buff utility.
D. Hunter class specialization
Hunter (a variant of archer) may have traps, ranged burst, high single-target damage. Great for bosses in labyrinths. But gear and stat focus shift accordingly: high attack, high dexterity, good ranged weapon.
E. Assassin class mechanics
Assassin might be rogue/thief oriented: high burst, stealth, critical heavy. In auto modes they can be trickier because positioning matters. But if you like high risk/high reward, Assassin is rewarding. Gear for crit, agility, maybe weapon specialised.
V. Advanced Job Classes
A. Wizard class guide
Wizard (further advancement of Magician) offers better spells, AoE, maybe elemental specialisation. You’ll need to unlock skill trees and gear accordingly.
For labyrinths: good wizard can clear faster large groups. But ensure you have gear that boosts magic attack and skill effects.
B. Sage job specialization
Sage may be a hybrid: magic + support, utility + damage. Good for players who like more complex play-style: buffs, spells, team roles.
You’ll invest in intelligence/energy, but also support gear. Early game maybe harder, but mid/late game very rewarding.
C. Rogue class overview
Rogue may tie into thief line: agile, versatile. As a job you might specialise in dual-weapons, tank avoidance, or utility.
If you pick Rogue: focus on agility, critical, weapon upgrade.
D. Sub-jobs system
The game may support sub-jobs or job change mechanics where you pick secondary job or enhance your class. The wiki mentions job advancement systems.
Understanding sub-jobs means you’ll unlock new skills, gear sets, and class layers.
E. Job advancement guide
Usually: Novice → First Job → Second Job → Advanced Job. Each advancement gives access to new gear, skills, and maps. The key parts: meet level requirements, complete quests, gear up for the new tier.
As a player: don’t stick too long in first job once you unlock second job—you’ll hit plateau.
VI. Job Advancement Systems
A. First job change guide
Once you reach a certain base level (say level 30-40) you can change from Novice to a core job (Swordsman, Archer, Magician, Thief). The game’s tutorial may prompt this.
Ensure you have enough equipment for the new job: weapon upgrade, stat distribution reset maybe.
B. Second job advancement path
When you reach higher level (job level or base level), you’ll unlock second job path: Knight, Crusader, Hunter, etc. This often requires a job quest and gear requirements.
Upgrade your gear before doing the quest to avoid being stuck.
C. Job advancement requirements
Usually: reach a certain level, complete specific quest, gather special item/gold, maybe defeat a boss. Check the job quest line in your menu.
Don’t skip—these give skill points and stat bonuses.
D. Job advancement mechanics
After you pick the job, your skill tree opens, gear you wear might change (job-specific gear), your stats may reset partially (job level resets but base persists), and your role becomes stricter.
Plan ahead: if you want advanced job, start saving mats early.
E. Class comparison analysis
Compare jobs before picking: e.g., Knight (tank/melee) vs Crusader (melee/support) vs Hunter (ranged) vs Rogue (agility). Each fit different play of labyrinths, auto-grind, boss fights. If you’re brand new, go with something straightforward (Knight or Hunter) before complex jobs (Sage/Rogue).
VII. Class Tier Lists and Rankings
A. Overall tier list ranking
From community guides: classes are ranked by general performance in PvE & PvP. E.g., “S-Tier” classes are best for most content, “A-Tier” viable, “B-Tier” situational. I don’t have the full table here, but many players rely on such lists to pick class.
Given the idle nature of game, classes that clear fast, auto-efficient are higher tier.
B. Best class selection guide
If you’re new: pick a theme you like, but also consider viability. A “tank” class might farm slower early but harder content easier. A “ranged” might clear fast but vulnerable.
For fastest progression: ranged DPS (Hunter/Archer) or AoE Mage (Wizard) often top for leveling.
C. PvE tier ranking
In PvE you want fast clear-time, good auto-grind. So DPS classes with large AoE or strong gear tend to rank high. Tank/support matter less early but matter for end-game labyrinths and bosses.
D. PvP tier list analysis
For PvP: classes with control, burst, dodge/agility are valued. So Rogue/Assassin may excel. Also job advanced classes matter more. If you plan to PvP, factor the meta.
E. Best class for beginners
I’d say: Knight (if you like melee and surviving), Hunter (if you like ranged and easy clear). Steer clear of super complex classes like Sage or Rogue until you understand stats/gear. That way you don’t feel lost.
VIII. Class Role Specialization
A. Best DPS class guide
DPS = output high damage. Best DPS classes in RO: Labyrinth tend to be ranged/archer line or advanced mage line. For labyrinth auto-clear you’ll want DPS that can defeat mobs fast and move on.
B. Best tank class mechanics
Tank means high HP/defence, slower but survival. Knight or Crusader are good. Their role in labyrinths or boss fights is holding aggro, surviving when gear is weaker.
C. Best support class role
Support classes buff party, heal, or add utility. If you play with guild/friends, support is fun. But for solo early you may have slower clear speed, so choose if you enjoy teamwork.
D. Class strengths and weaknesses
Every class has trade-offs:
DPS: fast clear, weak defence
Tank: safe, slower clear
Support: fun team play, slower solo
Pick based on what you enjoy rather than just “fastest”.
E. Role-based selection
If you’re mostly solo and want to grind labyrinths and idle, choose DPS. If you like group play and events, pick support/tank. If you want PvP, pick agile class. This leads to better longevity.
IX. Character Progression System
A. Progression guide overview
Progression in RO: Labyrinth includes base level, job level, gear upgrade, stat distribution, labyrinth stages. The wiki mentions “Base Level” and “Job Level” progression.
Essentially: you’ll level up base level, then job level, then repeat.
B. Level progression milestones
Milestones: base level up to job change, then job level to next job change, then high-end job/gear. Early threshold may be base level 30/40, job level 20/30 etc (depending on server).
Completing each milestone unlocks new maps, gear tiers, and labyrinth floors.
C. Base level advancement
Base level increases your overall power, unlocks maps, unlocks job change. Use auto-grind for map monsters. Use labyrinths for extra XP. Don’t skip side quests—they often give boost.
D. Job level progression
Job level (after job change) allows you to pick new skills, use advanced gear, access tougher content. Farm job exp via job quests, dungeons, labyrinths specifically designed for job exp drops.
E. Character development path
As a player: start then follow path: base lvl → job change → gear upgrade → job lvl → advanced job change → end-game gear → labyrinth/higher floors → PvP/raids. Keep a log of your stages so you don’t miss unlocking features.
X. Leveling and Experience Farming
A. Leveling guide by level range
Early (Lvl 1–30): Complete story/tutorial, equip basic gear, pick your first job.
Mid (Lvl 30–60): Job advancement, unlock better gear and labyrinths, focus on gear upgrade.
Late (Lvl 60+): High tier job change, participate in labyrinths, boss raids, PvP.
Each range has different priorities.
B. Fast leveling strategies
Activate auto-grind on easy map monsters.
Use labyrinth stages for high XP.
Claim any event XP booster.
Don’t stay too long in one map if you’re killing slowly—move to where kill speed is best.
C. Experience farming methods
Use repetitive stages and dungeons with good drop/Xp ratio. Clear them quickly and repeatedly. Use Scrolls or gear that boost XP if available.
D. Base exp farming guide
Focus on map monsters where you kill lots quickly. Attach share/assist characters to boost your clear speed. Ensure gear is decent so kills don’t take too long.
E. Job exp farming strategy
Once job change is done, find job-specific quests or dungeons. Some labyrinth floors might give job-exp or job mats. Prioritise those after you complete base level goals.
XI. Stat Distribution and Allocation
A. Strength stat importance
STR (Strength) increases physical attack/hit damage for melee classes (Knight, Crusader). If you’re melee, STR is primary stat, especially early.
Allocate enough so you don’t struggle to kill mobs.
B. Intelligence stat guide
INT boosts magic attack/mana for mage classes. For Wizard/Sage, INT is your bread & butter. Early on get gear that boosts INT. Don’t neglect skill cooldown or mana regen.
C. Dexterity stat mechanics
DEX affects hit rate/accuracy/critical for ranged classes (Archer/Hunter) or dual-weapon classes. If you miss often or crit rarely, pump DEX.
Agility (or similar) may impact attack speed too—important for auto-grind.
D. Constitution stat overview
CON (or Vitality in some versions) boosts HP/defense—important for tanks or if your clear speed is decent but you die often.
Early on you might ignore CON if pumping damage is faster, but once maps get tougher you’ll need survival.
E. Optimal stat allocation
Rule of thumb:
For melee DPS: STR > DEX/AGI > CON
For tank: CON > STR > DEX
For ranged: DEX/AGI > STR > CON
For mage: INT > CON > DEX
Review pick with job class—you might have hybrid stats but don’t spread too thin. Community guides emphasise focus.
XII. Skills and Abilities
A. Skill guide overview
Each class has active & passive skills. You’ll unlock a skill tree as you advance jobs. Early skill upgrades matter a lot. BlueStacks calls out skill upgrading as one of the “most important tips” early.
B. Passive ability system
Passives give stat boosts, crit chance, resistances etc. They’re less flashy but very important for idle mode since they stack over time. Prioritise passive upgrades that help your overall clear speed.
C. Active skill mechanics
Active skills: you trigger them in battles (bosses, special dungeons) or they auto-trigger in auto mode. They usually consume mana or have cooldowns.
Mastering your main skills is key in labyrinths/bosses.
D. Skill rotation guide
Even in idle you may want to intervene: e.g., activate ultimate just before big boss spawns, save buff skills for last wave. Study timing. Community notes labyrinths may require more manual input despite auto mode.
E. Cooldown management
Skills often have cooldowns. Gear or enhancements that reduce cooldowns improve your burst cycles. For labyrinth boss runs you’ll want ready skills. Many top players build gear specialising in cooldown reduction once their gear tier allows.
XIII. Combat System and Mechanics
A. Combat system overview
Combat in RO: Labyrinth is real-time, but auto features help. You’ll move character, attack, use skills, defeat monsters and bosses. There is also labyrinth exploration where you may navigate maze maps manually.
B. Battle mechanics explained
Mechanics include: hit rate, crit vs monster defense, element or type advantage (depending on monster/specs), skill damage multipliers. In labyrinths you also might have map hazards or puzzles (depending on stage design).
If you notice fights taking too long, check gear, skill upgrades, or map mismatch.
C. Damage calculation system
Though exact formula might not be public, the pattern is: Damage = (Base Attack + Gear Bonuses + Skill Multiplier) – Monster Defence + Crit/Buff Effects. Upgrades and gear quality often matter more than raw level.
If your damage is low, gear upgrade may give bigger boost than level.
D. Skill combination guide
Combining skills: e.g., buff → attack skill → ultimate → finish. For auto-mode you want build that works hands-free: good passive + gear + uptime. But for labyrinth boss fights, manual combo wins.
Experiment with different skill sets.
E. Advanced combat tactics
Understand enemy mechanics (boss phases, immunities).
Use share/assist for tough fights.
Optimise gear and skill sets for special map types (labyrinth, boss, high-mob density).
In labyrinths, mobility matters; avoid trap or hazard zones.
XIV. Equipment and Gear System
A. Equipment guide overview
Gear is huge. You’ll have weapons, armor, accessories, perhaps cards or runes. The wiki notes “items: weapons, gear, cards” for the game.
Gear upgrades, crafting, rarity tiers—they all matter.
B. Gear crafting system
The game allows crafting/upgrade of gear. For example: on the Uptodown description, “Equip yourself with the best items you can find, upgrade the ones you already have and combine pieces…”
So you’ll farm materials early to craft next tier gear instead of relying solely on drops.
C. 5-star gear guide
Higher rarity gear (5-star or legendary) often gives big stat jumps and special bonuses. Mid-game goal is to get into these gear tiers. Prioritise when you can.
Keep an eye on gear sets offering bonuses when multiple pieces are equipped.
D. Equipment rarity tiers
Typically: Common → Rare → Epic → Legendary (varies by game). A higher tier gear often has better bonuses and maybe socket slots or set bonuses.
As player: don’t stay stuck in Rare tier long if you can upgrade to Epic, because clear speed drops otherwise.
E. Optimal gear progression
Step 1: Acquire the best gear you currently can (drop or craft)
Step 2: Upgrade/enhance gear (see next section)
Step 3: Save for gear that matches your job/class role (DPS/Support/Tank)
Step 4: Replace gear when you unlock new tier rather than minor gear upgrades frequently.
This avoids wasted resources.
XV. Equipment Enhancement and Crafting
A. Equipment crafting guide
Crafting lets you take materials you farm (monsters, labyrinths) and build gear. Some games let you refine or combine lower tier gear into higher tier. Uptodown mentions “combine pieces to get the perfect armor.”
Make sure you engage in gear crafting early—farmless gear means slow progression.
B. Gear crafting materials
These come from: monster drops, materials in labyrinths, special events, maybe boss drops. Early game: concentrate on gathering materials that craft your next tier gear rather than many low-tier mats.
C. Enhancement mechanics
Enhancement = upgrading gear level, adding sockets, boosting stats. BlueStacks guide emphasises gear upgrading is “very important” when you notice your clear speed or survival drop.
Enhance gear proactively when you hit level/gear upgrade thresholds.
D. Stat allocation on gear
When enhancing gear or socketing, pick stats aligned with your job: DPS gear → attack/crit/attack speed; Tank gear → defence/HP/vitality; Support gear → buff duration/cooldown reduction.
Poor stat choice kills value.
E. Enhancement material farming
Farming enhancement mats is often more grind heavy than leveling—killing specific bosses or labyrinth runs repeatedly. Build a routine: daily gear runs, boss runs, labyrinth repeats.
Tip: join guilds or share/assist to speed this up.
And that’s the full deep dive—my player-to-player guide for RO: Labyrinth. We covered: what the game is, how the idle mechanics work, how to start, job classes, progression, stats, skills, gear systems, and so much more.
Here are my final top tips for you:
Pick a class you enjoy and invest in its core strengths.
Use the auto-grind but still intervene for big fights.
Gear up smartly—craft and enhance rather than randomly upgrade everything.
Use labyrinths and daily runs to farm materials.
Join a community or guild early—many systems become easier with help.
Have fun. Progression is steady, not explosive, so enjoy the journey.
Now go forth, dive into those labyrinth dungeons, crush bosses, upgrade your gear, advance your job class—and make a name for yourself in the world of Ragnarok. I’ll see you deep in the maze. Good luck, and happy grinding!