RO: Labyrinth — The Ultimate Player’s Guide to the Game
Hey fellow adventurer — if you’ve landed here, you’re probably diving into RO: Labyrinth (also seen as “Ragnarok: Labyrinth” or Ragnarok Labyrinth NFT) and you want the low-down from someone who’s been playing. I’ve spent a good chunk of time exploring this game: the twists, turns, dungeons, classes — everything. I’m writing this as a player talking to other players: casual tone, straight talk, no fluff. We’ll cover everything you need — from getting started, class systems, progression, to advanced builds and what to watch out for. Let’s jump in.

I. Introduction to RO: Labyrinth
A. Overview of the game and features
RO: Labyrinth is an idle-RPG / dungeon crawler built around the iconic IP of Ragnarok Online, but with a mix of new mechanics: labyrinth maze dungeons, job systems, pet/companion systems, and yes — “play-to-earn” style mechanics tied to blockchain/NFT features. +2Medium+2
Some standout features: auto-play / idle progression (great for when you just can’t stare at your screen for hours), maze-style dungeons that twist and turn, job advancement, lots of gear/card systems, a pet/companion system, and (for the more investment-minded) a token/NFT blockchain layer.
As a player, what this means is: you’ll both grind and strategize. You’ll set up a team, you’ll farm dungeons, you’ll build toward job changes, and if you want — dabble in the NFT/P2E side.
B. Game genre (idle RPG) and gameplay style
RO: Labyrinth mixes idle RPG with more traditional job/class progression and dungeon crawling. Unlike pure action MMOs where you manually control everything, this game gives you more automation while still requiring meaningful decisions (gear, jobs, pets, strategies).
As a player: you’ll find comfort in the auto-play for farming, but you’ll also need to step in for key boss runs, dungeon clears, and team compositions.
C. Platform availability (mobile, PC)
The game is designed primarily for mobile (Android, iOS) and supports play via emulators/PC if you prefer bigger screen/keyboard.
So whether you’re on your phone commuting or on your PC grinding at home — you’re covered.
D. Play-to-earn mechanics overview
One of the unique bits of RO: Labyrinth is its integration of blockchain/NFT features. The game uses token systems (for example “Labyrinth Points” or ONBUFF points) that players can earn through play, and then swap/trade/convert under certain conditions.
Important note: the P2E layer is optional — you can enjoy the game purely for fun. But if you like the idea of earning some crypto or NFTs as you progress, there’s material here.
E. Community and player base information
From forums and reporting: the player base is global (though region specifics may vary), with active communities on Discord, Reddit, Facebook. The fact it’s tied to the Ragnarok IP means it draws fans of the original as well as new players.
As a player, I’d recommend joining a community early — it helps with questions, builds, co-op content, and keeps you motivated.
II. Getting Started and Beginner Guide
A. Game installation and account creation
Download the game via your device’s app store or use an emulator for PC.
Register an account: link email/social login, ensure you’re saving your credentials.
Choose a server/region (important for multiplayer, guilds).
Complete basic setup: character creation, tutorial run.
Don’t skip connecting your account to whatever system the game uses for your region (some features may depend on it).
B. Initial tutorial and basic mechanics
When you first log in you’ll go through an intro: learn movement/auto mode, basic combat, job system, pets, maybe some token/NFT prompts.
As a player: pay attention to how auto works (it’ll save you time later), how gear/evolution is done, how job change is triggered. Get comfortable with UI so you’re not lost later.
C. First-time player tips and tricks
Don’t ignore the auto-mode: It helps you stay in the game without burning out. Use it for regular farming.
Focus on your first job advancement goal: Many progression steps are tied to job changes/level milestones.
Join a guild or community early: Allies help with raids, boss runs, gear tips.
Use your resources wisely: When you’re new, don’t upgrade everything at once — pick your main hero/character and gear them first.
Check the P2E layer (if you care) early, but don’t feel forced — you can enjoy the game without deep crypto investment.
D. New player resource allocation
Resources in RO: Labyrinth include XP (character/hero), gear/upgrade materials, pet resources, token points (if you go P2E), gold/coins, cards.
As a beginner: allocate resources towards: gear for your main character, job advancement, pet companion (if that’s part of your playstyle). Don’t spread yourself too thin across multiple characters unless you enjoy that.
E. Early game progression strategy
Here’s a roadmap I used:
Finish tutorial and early main quests until your first job change unlocks.
Gear up your main character (weapon + important gear slot).
Unlock and train your pet/companion (gives boost).
Join guild and participate in guild dungeons/raids.
Start creeping toward next job change/level milestone by doing farming spots/dungeons efficiently.
If you care about P2E: occasionally check token earnings, wallet linking, marketplace. But don’t let it distract you from gameplay.
III. Class System Overview
RO: Labyrinth offers a variety of classes (jobs) drawn from the Ragnarok IP tradition — swordsmen, archers, magicians, thieves, acolytes/healers. Knowing which to pick and how they play is key.
A. Swordsman class guide
Swordsman is your classic melee frontline — good survivability, decent damage, often the “starter” friendly class. As a player, if you’re not sure what playstyle you like, swordsman is a safe bet.
You’ll focus gear on HP/defense/attack, use skills that close gap, grind well.
B. Archer class mechanics
Archer brings ranged DPS: you’ll stay back, zap monsters, kite bosses. Clear speed is often higher, but you might be less forgiving if you mess up positioning.
Gear goes towards ranged attack, crit, speed. Good for solo grinding and faster clears.
C. Magician class specialization
Mage or magician class is heavy damage but lighter survival. You’ll enjoy big spells and flashy combos. But expect to be squishier.
Ideal if you enjoy “boom” rather than “tank”. Gear for magic attack, cooldown reduction, range.
D. Thief class playstyle
Thieves typically focused on stealth, high burst, mobility. In an idle-RPG environment this might translate to high damage output but maybe more reliance on good gear/build.
If you like agile playstyle and don’t mind learning mechanics, thief is fun.
E. Acolyte healing role guide
Acolyte/healer is less about raw damage and more about support — keeping teams alive, buffs, maybe utility. If you plan to run in guilds or co-op a lot this class can shine.
Solo play might feel slower early on, but long-term group content you’ll be prized. Gear focuses on healing power, cooldown reduction, support stats.
IV. Primary Job Classes
Now let’s pore into the first set of jobs you’ll see and pick from. These are often your first job changes.
A. Knight job guide
Knights are advanced melee fighters, often with more defensive/utility skills than basic swordsman. They may have sword + shield combos, better crowd control or defensive buffs.
As a player: if you like being in the thick of it, absorbing damage, leading the charge, Knight is solid. Prioritize gear that boosts defense/HP plus attack so you don’t die while dealing.
B. Crusader class overview
Crusader tends to take a more holy/utility angle: you might have buffs, some area effect skills, good team value. If you plan to do group content a lot, Crusader is a great pick.
Gear wise: mix offense + team support. Don’t ignore your attack entirely though — DPS still matters.
C. Hunter class specialization
Hunter class merges ranged + perhaps trap/mechanics. You’ll get a slightly more tactical ranged DPS than pure Archer.
As a player: if you like ranged, but also want a bit tactical complexity (placing traps, using special weapons) then Hunter fits. Gear: ranged attack, crit, maybe trap power.
D. Bard/Dancer guide
A Bard or Dancer class often implies support + buffing + maybe some DPS. If available in RO: Labyrinth, this class is for players who enjoy playing for the team rather than solo.
Gear: buff power, speed, utility stats. Build around making your team stronger rather than just yourself.
E. Wizard advanced mechanics
Wizard is a higher tier of magic class. Expect wild area spells, large damage, maybe additional mechanics (elemental combos, team support spells). As a player: once you’re comfortable with magic class, Wizard gives you the “wow” ability.
Gear: magic attack, cooldown reduction, gear that enhances your spells. Positioning and skill timing matter more.
V. Advanced Job Classes
These are secondary jobs or advanced classes you'll unlock later. They often bring more complexity and power.
A. Sage class guide
Sage class: think of it as magic/control specialist. You might get skills that alter battlefield, buff/debuff, strategic value.
If you enjoy thinking, strategizing, controlling fights—this is a pick. Gear: utility stats, magic attack, support mechanics.
B. Priest healing specialization
Priest is next-level healer/support — you’ll likely buff team, maybe resurrect, maybe heavy utility. In guild/raid content you’ll shine.
As a player: If you like group play more than solo grind, consider Priest. Gear: healing power, cooldown reduction, survivability (so you don’t get one-shotted while healing).
C. Monk combat class
Monk tends to be martial arts, fast combat, maybe self-buffs. If you prefer melee but want speed and combos rather than heavy armour, Monk works.
Gear: attack speed, crit, mobility stats.
D. Assassin role overview
Assassin is high risk/high reward.burst damage, possibly stealth or back-stab mechanics. Requires skill and good build.
As a player: If you’re confident and like “glass cannon” style, pick Assassin. Gear: high attack, crit, but also survivability because you’ll be targeted.
E. Class comparison analysis
Each class has strengths and trade-offs:
Melee tank: safe, slower clearing sometimes.
Ranged DPS: faster clearing, more gear-dependent.
Mage: high damage, tricky survival.
Support: lower solo speed, high team value.
Advanced classes: more burst, more complexity.
Pick the class you enjoy because you’ll be playing a lot of it.
VI. Job Advancement System
A. First job change guide
Usually after you hit a certain level or complete a quest chain, you’ll get your first job change (from base class to job class). This unlocks new skills, perhaps gear slots, maybe pet/companion upgrades.
As a player: aim for this milestone early — once job change hits, your power and options expand a lot.
B. Second job advancement path
Later, you’ll unlock a second job advancement (or higher tier job). This is a big power jump. Might require particular gear/dungeon clears.
Tip: Prepare by maxing your current gear, saving materials, ensuring you’ve done required quests.
C. 2nd job advance requirements
These may include: minimum level, completing specific dungeons, collecting items, paying some currency. Always check the job advancement menu.
As a player: don’t ignore these criteria. Missing a required quest/item will stall you.
D. Job advancement mechanics
Once you meet requirements: talk to NPC/go through UI > choose job > confirm > maybe choose specialisation path. After advancement you’ll unlock more skills, maybe new gear/slots, new daily tasks.
You’ll feel the leap in power which helps you clear content faster.
E. Best class for beginners
If you’re new and just want simple smooth ride: pick class with easier early game mechanics (e.g., melee tank or simple ranged DPS). Avoid classes requiring lots of situational mechanics (like stealth or heavy utility) until you’re comfortable.
The job path above will still matter, but starting strong beats changing class later when you’re stuck.
VII. Character Tier Lists and Rankings
A. Overall tier list ranking
While the meta is always shifting, a rough tier list helps. From what players share:
S-tier: Classes that dominate both solo and group, require less “gear wall” to shine.
A-tier: Strong, but might require more investment or have some trade-offs.
B-tier: Viable but slower or more gear-dependent.
C-tier: Niche classes, maybe fun but harder to use or slower progression.
B. Best class selection guide
If you want “best overall” pick: look at S-tier classes (which vary by update/region). Check community forums/guilds for current meta.
If you want “best beginner”: choose A-tier or S-tier that’s less gear-intensive.
C. PvE tier ranking
For solo play, dungeon clears, grinding: classes with high clear speed, good sustain, and simpler mechanics tend to do best. Example: ranged DPS often have faster clearing, tank classes have safe clearing.
So pick accordingly if you focus on PvE.
D. PvP tier list analysis
For PvP/guild war content: classes with burst damage, mobility, control mechanics often dominate. Sometimes support classes shine if meta favours team play.
If you aim for competitive side, pick classes with high utility and good gear scaling.
E. Meta class selection
Meta changes with patches, gear availability, community discovery. As a player: keep eyes on patch notes and community tier lists. But don’t chase a meta class you hate — enjoyment matters.
VIII. Character Progression and Leveling
A. Leveling guide by level range
Levels 1-20: tutorial, gear basics, early job change.
Levels 20-50: unlock dungeons, pets/companions, gear upgrades.
Levels 50+: end-game content, raids, advanced gear, job advancement #2.
As you go through each range: your focus shifts from “learn mechanics” to “optimize build”.
B. Fast leveling strategies
Make sure you do all the main quests — they often give the best XP early.
Use auto-mode for routine mobs.
Run dungeons with high XP efficiency when unlocked.
Use XP boost items/events if available.
Avoid staying too long in low-XP maps (clear speed drops = bad time investment).
C. Level progression milestones
Important milestones: first job change, pet unlock, companion unlock, gear rank-upgrade unlock, guild raid unlock. Use these milestones as goals—once you hit one you unlock new mechanics.
D. Experience farming methods
Pick maps with high mob spawn and quick kills. Auto helps but you may need manual for tough spots. Keep your gear up to speed so you’re not slow killing.
E. Optimal grinding guide
Don’t just farm the highest level map you can. Sometimes slightly lower level with faster clear time yields more XP/hour. Focus on kill-per-minute and loot yield not just “level”.
IX. Grinding and Farming Locations
A. Grinding guide overview
Farming spots matter. Your character strength (gear + class) determines where you can efficiently farm. As you get stronger you unlock better spots with higher reward.
B. Grinding spots by level
At early levels: tutorial zone, low-level map. Mid levels: intermediate map/dungeons. High levels: labyrinth maze dungeons, special farming zones.
Check community threads for best spots on your server/region.
C. Optimal farming routes
Route your runs: quest → mob map → dungeon → repeat. Use teleport/warp if available to minimise downtime. Use auto while you’re away (e.g., commuting) but manual when you can optimise.
D. Location efficiency ranking
Some maps are “better” because spawn rate high + loot decent + travel time low. Prioritise those until you out-gear them.
E. Level progression path
As you grind/farm: you’ll hit gear/level walls where you can’t clear faster. At that point, either gear up (upgrade/refine) or switch farming location. Don’t grind hopelessly behind an idle wall.
X. Combat System and Mechanics
A. Combat guide overview
Combat in RO: Labyrinth is simplified by auto-mode, but there’s depth: positioning, skill timing, class synergy matter. You’ll fight mobs, bosses, dungeons; you’ll build around your class.
B. Battle mechanics explained
Key mechanics: basic attacks + skills + passive buffs + maybe auto-mode. Some fights require manual control (bosses). Use your skill cooldowns well, know your class animations.
C. Combat system mechanics
While auto helps, you still have to: choose gear/cards, upgrade skills, set pet/companion buffs, select correct job path. Your decisions outside battles matter as much as inside.
D. Combat strategy guide
As DPS: maximise damage early, keep skills up.
As tank: soak up damage, position well, use defensive cooldowns.
As support: maintain buffs/debuffs, help team with utilities.
In group play: know your role and gear accordingly.
E. Tactical positioning
Even in auto mode you might need to manually dodge or reposition for boss mechanics or PvP. Knowing your class’s safe zone or risky zone helps.
As a player: keep an eye on fight animations — if you can dodge/avoid a big attack, do it manually when needed.
XI. Skills and Abilities
A. Skills guide overview
Each job/class has unique skills. As you level you’ll unlock more. You’ll upgrade those skills via skill points or gear.
Know which skills are core (damage/bust) vs utility.
B. Passive ability system
Passives enhance your stats or behaviour (attack speed, crit, defense). Don’t ignore them—they add consistent value.
As a beginner: allocate a few points there, but early focus still on active skill power.
C. Active skill mechanics
Active skills are what you use in fights. They have cooldowns, animations, maybe targeting. Learn which skills chain well together.
As a player: practice skill rotation for bosses—not just spam.
D. Skill rotation guide
Example rotation: buff → main skill → ultimate → reposition/dodge → repeat.
Manual mode: you’ll do better if you control rotation. Auto is good for grind but less optimal for boss runs.
E. Ability upgrades
Upgrade your strongest skills first. Don’t spread upgrades evenly too early. Prioritise skills that match your playstyle. E.g., if you’re ranged DPS: upgrade your main shot, then crit/buff skills, then minor utilities.
XII. Equipment and Gear System
A. Equipment guide overview
Gear is key. Weapons, armour, accessories, cards. Better gear = better clear speed, better survivability, better rewards.
B. Gear progression path
Start gear → mid tier gear → high tier gear (rare/legendary) → end-game gear (refined/enhanced).
Don’t over-invest in low tier gear unless you plan to keep it for a long time.
C. Weapon selection guide
Choose weapon appropriate for your class (swordsman uses sword/axe, archer uses bow/crossbow, mage uses staff/wand). Focus on damage stats plus class modifiers.
D. Armor guide and recommendations
Armour sets often give set bonuses (2-piece, 4-piece). Focus on main armour slot first (body), then accessories. Balance between defence/HP and your role’s damage.
If you’re DPS: don’t ignore survivability because gear walls hit fast.
E. Equipment enhancement mechanics
Gear enhancement = upgrade level, maybe refinement, maybe socket/cards. Higher enhancement level often requires rarer materials. As a player: prioritise your main gear (weapon + one armour set) rather than spreading out early.
XIII. Card System and Equipment Enhancement
A. Card system guide
RO: Labyrinth uses a card system (similar to Ragnarok Online tradition) where you attach “cards” or “runes” to gear to add special bonuses.
As a player: understanding this helps you maximise gear potential beyond base stats.
B. Equipment cards overview
Cards may boost crit, elemental damage, resistances, or add special effects (burn, freeze, etc.). Collecting higher-tier cards helps in harder content.
C. Card installation mechanics
Cards are inserted into gear slots. You may need to unlock slots via gear tier or enhancement level. Upgrading gear might allow more or better cards.
As a player: don’t rush to slot every gear—focus on best gear first, then add cards.
D. Card bonuses explanation
Example: a card might add 0% fire damage. If your build uses fire attacks, that bonus is huge. So always match card bonus to your build.
As a player: think of card system like skill upgrades—strategic rather than random.
E. Optimal card builds
Pick cards that complement your class/build. For DPS: damage cards. For tank: HP/defense/resist cards. For support: buff/heal cards.
Check community forums for top combos on your server/region.
XIV. Character Stats and Building
A. Stat guide overview
Stats include Strength, Intelligence (magic), Dexterity (hit/crit), Constitution/Vitality (HP/defence), Agility/Speed etc. Build changes depending on class.
As a player: know which stats your class benefits from.
B. Stat distribution strategy
If you are DPS melee: Strength + Crit. Ranged: Dexterity/Agility + ranged attack. Mage: Intelligence + magic attack + cooldown reduction. Tank: Constitution/Vitality + defence. Support: Utility stats + cast speed.
Don’t spread evenly; specialise.
C. Build guide fundamentals
Pick your build early (for example: “burst DPS archer” or “sustain tank swordsman”). Gear/cards/stats should align with it.
Rewrite your build once you know the mid-game meta or community consensus.
D. DPS build optimization
For DPS: high attack/power, high crit chance, fast clear speeds. Use gear/cards that boost your major damage type. Keep up your skill upgrades.
As a player: track your kills per minute in farming to gauge if your build is working.
E. Tank and support builds
Tank: invest HP/defense, maybe crowd control skills. Support: invest healing/buff stats, ensure you have survivability (you’ll be targeted).
Don’t ignore synergy—if you’re support, your build should empower the team.
XV. Pet and Companion System
A. Pet system guide
RO: Labyrinth includes pets/companions which give bonuses (stat boosts, extra skills, utility).
As a player: unlock your pet early. Even basic companions help clear times.
B. Companion hiring guide
You’ll likely acquire pets via summon/gacha or events. Pick ones with good synergy with your class.
Upgrading your pet often requires materials or currency — treat them like mini-characters.
C. Pet hiring mechanics
You might need “pet shards” or equivalent to unlock. Then you level them, rank them up.
Don’t ignore them—they often give passive bonuses that add up.
D. Companion abilities
Pets can have active skills (help in battle) or passive effects (boost DPS, HP). Gear, cards, maybe pet mastery matter.
As a player: pick a pet that boosts your main role (DPS, tank or support).
E. Pet management overview
Keep your pet level in tune with your character level. Upgrade materials early when cheap. Reroll or aim for top pets if you care about end-game.
XVI. Dungeons and PvE Content
A. Dungeon guide overview
Dungeons form backbone of PvE: they give gear, materials, challenge, rewards. RO: Labyrinth has labyrinth-style mazes and special dungeon modes.
As a player: make sure you know which dungeons your level/gear lets you tackle.
B. Dungeon progression path
Start with normal dungeons, then harder labyrinth mazes, then boss dungeons/guild dungeons. Each tier gives better rewards but requires better gear/skills.
C. Boss fight guide
Bosses often have mechanics: phases, adds, maybe special attacks. Don’t just brute force — know the pattern.
As a player: go in with full gear, pets active, maybe buffed potions.
D. Boss mechanics explained
Example: boss might summon minions, become invulnerable, change element. If your build doesn’t counter that (resist etc) you’ll struggle.
Always adapt gear/cards/pets for boss element.
E. Dungeon farming strategy
Pick dungeons with highest reward per unit time for your power level. Use auto for normal runs, manual for boss runs. Participate in event dungeons when they give bonus drops.
XVII. Team Composition and Synergy
A. Team composition guide
Even though RO: Labyrinth has solo content, team/party composition matters a lot for harder content (dungeons, guild raids, PvP). Typical team might include: DPS high-burst, tank/ frontline, support/healer, utility/cc class.
B. Party system mechanics
You’ll form or join parties/guilds. Some dungeons require parties. Gear synergy and role clarity matter: if two DPS pick same role you might lack tank/support.
C. Synergy combinations
For example: Archer + Bard support + Mage + Tank = good mix. Or Assassin + Priest + Wizard + Hunter.
As a player: pick classes/gear that complement the team rather than just your solo comfort.
D. Role-based team balance
Ensure you have: damage output, tanking/absorption, utility/control, support/healing.
If you’re playing solo a lot: focus on “self-sufficient” build (good damage + some survival) but still invest in team play later.
E. Cooperative gameplay
Join guilds, help others, run raids with team. The game rewards you more when you play with others (dungeons, boss events). So even if you like solo, engage co-op content for best progression.
There you have it — a full-on player-to-player guide for RO: Labyrinth. We’ve covered the essentials: from intro, getting started, choosing classes, job systems, progression, gear, pets, dungeons, team play and more. As someone who’s been through the early grind and into the mid-/late-game, let me leave you with a few personal take-aways:
Pick a class you enjoy — you’ll stick with it longer and level up faster.
Don’t ignore the pet/companion and card systems — they add up in power.
Use auto-mode to sustain, but switch to manual for big content — better plays = better rewards.
Join a community/guild early — even one buddy helps a lot.
The P2E/NFT layer is cool if you’re into it — but don’t let it overshadow the fun gameplay.
Keep your gear and build in sync with your level and content — when you hit a slow-down, check build/gear rather than grind randomly.
Now, I’ll see you in the Labyrinth. Get that job change, set up your best pet, clear those mazes, dominate those bosses — and have fun. Happy gaming, and may your loot drops be generous!